The reload animation is actually longer than the reload process itself, as the player can fire the revolver right after inserting new rounds into its cylinder (though this is not the case in Half-Life: Source). Reloading is done with the help of a speedloader, but it is still slower than the Glock's. 357 Magnum Colt Python is found mid-way through the game at the bottom of a blast pit and is far more powerful than the 9mm pistol, but is offset by a small capacity and a lower rate of fire. The third-person model is noticeably shorter, somewhat comparable in length to the Beretta 85FS. The Glock (and the 92FS in the HD pack) is one of the few firearms in the game that can fire underwater. A suppressed version is used by the female Black Ops, and HECU (Hazardous Environment Combat Unit) medics are also seen using the pistol in the Opposing Force expansion pack. The secondary fire button makes it fire faster, but with reduced accuracy. It has a 17 round magazine capacity and is accurate, but not particularly powerful. The Glock 17 is the standard issue sidearm of the Black Mesa security guards. The following weapons appear in the video game Half-Life and its expansions: The HD Pack from Blue Shift was later ported back to Half-Life and Opposing Force and eventually Half-Life: Source though this version of the HD pack uses a fan made texture mod instead of the original HD Pack textures. A fan remake of the first two expansions was developed under the name Operation: Black Mesa. Three Half-Life expansions which were developed by Gearbox Software were spawned after the success of the first game: Opposing Force, released in 1999, Blue Shift, released in 2001 and originally intended for a cancelled Sega Dreamcast port of the game (also including a "High Definition Pack", which replaces all of the game's NPC and weapon models with higher-resolution counterparts), and Decay, which was only officially included alongside the base game in its PlayStation 2 port released in 2001. It was also ported to the newer Source engine used in Half-Life 2 instead of the older GoldSrc engine, and subsequently re-branded as Half-Life: Source. It was followed by a sequel, Half-Life 2, and a fan-made remake, Black Mesa. It also helped jump-start the FPS storytelling genre. It is well known and acclaimed for its lack of cut-scenes (using scripted sequences instead), realistic worlds, (at the time) advanced AI, and seamless storytelling. It is notable for being Valve's debut in the gaming industry and the first game in the Half-Life series. Half-Life is a sci-fi FPS developed by Valve and published by Sierra studios, released in 1998.
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These sources and factors may include aptitude and achievement tests, teacher recommendations, physical condition, social and cultural background, and adaptive behavior. The information obtained from all such sources must be documented and all significant factors related to the student's learning process must be considered. 104.35(c) requires that school districts draw from a variety of sources in the evaluation process so that the possibility of error is minimized. The Section 504 regulatory provision at 34 C.F.R. The committee members must determine if they have enough information to make a knowledgeable decision as to whether or not the student has a disability. The committee should include persons knowledgeable about the student, the meaning of the evaluation data, and the placement options. The DoDEA Section 504 Plan must be reviewed yearly (at a minimum) to ensure the student is able to access his/her educational program/activities.Īt the elementary and secondary education level, the amount of information required is determined by the multi-disciplinary committee gathered to evaluate the student. Federal law and DoDEA regulations require the creation of a written plan which describes the accommodations and services to be provided. Step 7: Develop Plan: The Section 504 Team will develop a DoDEA Section 504 Plan for the student to be implemented immediately or when impairment is active. Step 6: Eligibility: The Section 504 Team determines if the impairment substantially limits one or more major life activities. Step 5: Evaluate: The Section 504 Team will evaluate the student's needs by completing a review of existing records and information from a variety of sources, such as observations, teacher reports, and results of informal and formal assessments. Step 4: Review: The Section 504 School Coordinator schedules a meeting to review the referral. Step 3: Notice of Rights of Sponsor, Parent, Legal Guardian, and Student: The Section 504 School Coordinator ensures the parents are provided a copy of the student’s rights and the complaint procedures following a referral. Step 2: Referral: A referral may be initiated by a parent, teacher, student, counselor, administrator, other school personnel, medical personnel, or community agency staff member. Step 1: A student may be identified as a student with a possible disability at any time by a parent, teacher, student, counselor, administrator, other school personnel, medical personnel, or community agency staff member. Strategic and Organizational Excellence.Research, Accountability and Evaluations. Confirm the information for the wire transfer is correct.Select your account and the recipient, then enter the amount of money you want to send in the currency you’ve already chosen.On the screen that you’ll see after the recipient’s account is added, select “Return to Make Transfer.”.Add the recipient’s personal information, including the home address connected with their bank account, and then add the recipient’s bank information.As you start completing the form, select “Yes” or “No” to answer the question, “Do you know the currency of this account?” Then, from the drop-down menu, pick the currency for the transfer.Choose the country where the recipient’s account is located.Complete authentication of the recipient and their account if this is a first-time wire transfer.
You don't have to import new pictures manually. Picasa also lets you select the drive and folders to scan and allows you to synchronize automatically each time you open up the software. The viewer can open various file types including. Upon launching the program, users can choose where Picasa imports pictures from on their PC: select to either search through only My Documents, My Pictures, and the Desktop, or search the whole computer.Īt this stage, you can also opt-in to use the Picasa Photo Viewer to view photos directly from Windows Explorer. What can I do with Picasa?ĭownloading and installing Picasa is easy using the Windows installer. Adobe Photoshop Lightroom, meanwhile, is simpler and easier to use but still features advanced tools. IrfanView allows for the robust viewing of images and the editing (and batch editing) of photos, while ACDSee is an image organizer, viewer, and image editor program.įor those who want more powerful photo editing, Adobe Photoshop is one of the world's most advanced and popular image editors. Ribbet Photo Editor provides intuitive photo editing services across platforms. FastStone Image Viewer is both an image viewer and editor, although it lacks Picasa's top-notch editing functionality. Fotobounce does a decent enough job for a simple photo organizer, although its interface isn't very user-friendly. There are also other alternatives to Picasa. However, its lack of continued support means it may not be the best choice for users seeking modern features or ongoing updates.Īs an alternative to Picasa, Google recommends using their Google Photos service to create albums, share photos, edit photos, and search your photos. Picasa alternativesĭespite its discontinuation, Picasa remains a nostalgic favorite for users who appreciated its straightforward approach to photo management and editing. Users who enjoyed Picasa's functionalities might find similarities in Google Photos. Google Photos offers cloud-based photo storage, organization, and basic editing tools. While Picasa itself is no longer receiving updates or official support, Google Photos emerged as its successor, integrating many of Picasa's features into its online platform. Picasa software no longer works online, however, so you will not be able to add or sync albums or individual photos. It is fully compatible with Windows 10, although there won't be any new updates made. Picasa Web Albums, a companion service, was closed in May 2016.ĭespite this, Picasa is still available and continues to work anywhere it's already installed. In February 2016, however, Google announced it was discontinuing support for Picasa Desktop and Web Albums. In July 2004, Google acquired Picasa and began offering it as freeware. Picasa was created by a company named Lifescape in 2002. Is Picasa still available?Īlthough it is now discontinued, Picasa is still available to download and use offline. The software's free availability contributed to its popularity among users who sought a user-friendly and cost-effective solution for managing their digital photo libraries. Users could download and use Picasa without any initial cost. Yes, Picasa was a free software provided by Google for managing, editing, and sharing digital photos.
This will change the directions of the faces on the model. we can make little bumps and imperfections appear).īasically, we want to pass something in to the “normal” input on the “Principled BSDF” shader node. We can add another node to change not only the color of the donut, but its shape as well (i.e. Play with that value until you get something you like. A higher value (200 in my case) should help: This is because the scale of our noise texture needs to be updated, now that we’ve changed the way we are handling “stretching” our texture over the donut. Now our donut’s texture looks too uniform. We can make things look a little better by adding a “Texture Coordinate” node in front of the “Noise Texture”, like this: This has to do with the way Blender “fits” textures to 3D objects. This is because the texture map that corresponds to our donut is “stretched” to fit our donut’s irregular shape. If you look closely at that first result (the noise texture, in black and white above), you’ll see that the “splotches” appear stretched around the middle of the donut, but look more uniform on top. This is helpful when trying to figure out which node is doing what: If we now “Control + Shift + Left Click” on the “Noise Texture”, we can see the raw output of just that node. Check the box next to the plugin to enable it: This will cause the cursor to change to an arrow head shape: “ Preferences -> Add-ons, by searching for “Node Wrangler”. Next, close the two windows to the left side of the screen by right-clicking on their rightmost window borders, then choosing “Join Areas”. Let’s close all that, change our lighting settings, and disable the plane underneath the donut as well.įirst, with the donut selected, hit “~” and click on “View Selected” (or hit “3”) to zoom in on the donut: We will now need to start giving the donut a texture, which we will do from the “Shading” view:īy default, the Shading View is going to open up with the viewport set to “Material Preview” with the default lighting settings, and it’ll also open up some side menus that aren’t needed for the blender donut tutorial. Other settings are rarely needed (well, maybe “Subsurface”). Tip: For the most part, the only settings you need to adjust to get good looking textures are “Base Color”, “Roughness”, and “Normal Map”. Tip: You can also hide with “H” and un-hide with “Alt + H” Now it will be much easier to see what we’re doing. Select the icing and click on the little “eye” in the “Outliner”, at the top right-hand corner of the Blender window, as shown here: We need to replicate this look with texturing.įirst, let’s hide the icing. Most donuts have a light ring around the center and will typically also have dark “speckles” throughout (probably because bits protruding from the surface of the donut tend to get cooked more, since they have more surface area in contact with the cooking oil). If you take a look at some photographs of donuts, you’ll notice that they aren’t a consistent color “all the way through”. This file is the result of my work after following along with the steps in the YouTube video. You can download the associated “.blend” file here.You can download a PDF copy of this post here.Notes below correspond to this YouTube video.I’ll be making additional notes for each of the videos in the series! Just some notes I made while following along with this now-famous blender donut tutorial. This attention to textural details helps make the unreal elements of Little Nightmares’ design all the more convincing. At one point, I spent a good couples of minutes admiring how the light glinted off an oversized toilet bowl, an activity I thought I’d left behind along with my twenties. The Finnish studio has a real knack for imbuing realistic texture into its environments, effectively communicating how materials like wood, metal and ceramic look and feel through your screen. Yet while Tarsier’s approach to design causes multiple problems, the advantage of it is one of the most tangible virtual worlds ever devised. There were several apparently straightforward sections that ended up being incredibly frustration, while some of the more intense horror scenes quickly lose their power as you’re forced to repeat them over and over. The combination of the physics-infused world and characters, alongside the fact that you can move around in three-dimensions, means it's easy to get stuck on world geometry, while mistimed jumps and misjudged landings are more likely to kill you than any of the world’s scuttering denizens. When Little Nightmares does give you some extra rope, it’s primarily to hang yourself with, such as a sequence in which you’re given a torch, and almost immediately have to use it to stop enemies from strangling you in the dark.ĭespite the game’s simplicity, Little Nightmares 2 is surprisingly difficult to control. Aside from jumping, grabbing, and some limited combat, there are few underlying systems. Interactions are minimalist and highly specified. To cover the latter first, mechanically Little Nightmares 2 is reluctant to tread beyond the path laid out by Limbo and Inside. Mono’s spindly gal pal can help him out in various ways, such as boosting him over objects, and catching him on the far side of otherwise impossible jumps.īeyond this, Little Nightmares 2 boasts many of the strengths of the first game, as well as most of its problems. The mixture of light physics-based puzzling, tense stealth sections, and fraught chase sequences all make a return, only now you approach them with two characters instead of one. Like its predecessor, Little Nightmares 2 is heavily inspired by games like Limbo and Inside, although the second game adds a smattering of Ico as well. Freeing her, the two escape from the wood and make their way to a nearby city, where yet more creepy and dangerous challenges await. He makes his way from left to right until he comes to a house, where he finds a little girl roughly his own age trapped in the basement. Wearing a paper bag over his head for reasons that are his own, Mono awakes in a dark and spooky forest littered with Limbo-style traps. Little Nightmares 2 sees you play as a child named Mono (although as with the original, the game never mentions the character’s name). But it is successful in expanding upon the first game’s story in a way that both surprised and impressed me. As a follow-up to the original, Little Nightmares 2 doesn’t make significant changes to the formula, while also carrying over many of the original’s problems. To be clear, I don’t think Little Nightmares 2 is as good a game as Alyx. Half-Life: Alyx is one, and Little Nightmares 2 is the other. There are two prequel games I’ve recently played that succeed in this. It should provide us with an entirely new outlook on that story, altering our perception of the events we think we already understand. A good prequel should be designed specifically to be experienced after the original game. But this isn’t enough to make a prequel worthwhile. Many prequels interpret the concept simply as a story told before the events of the game in question. Prequels are a regularly maligned mode of storytelling, often justifiably so. Platforms: PC, PS5, Xbox Series X/S, Switch, PS4, Xbox One, We're still working hard on this so if there's any feedback or additions you'd like us to add, please let us know and we'll do our best to add it. Among the map features, players will find a new fast-travel system, better. Exiled Lands (about 31), and is approximately 1.3GB in size. The map houses roughly 29 square kilometer of playable space Vs. Thrall and Faction Camps including Named Thralls Savage Wilds is a passionately detailed full-size map mod that offers an expansive land for players who wish to explore, build, and adventure. To make this site available with the reliability and speed that we enjoy, we incur some hosting costs. The Exiled Lands Map [Note: The map is still a work-in-progress, but currently contains over 2000 markers which you can filter and search, most of them with screenshots, showing the following: The Exiled Lands map includes locations for all Resources like Ore and Plants, Animal locations, World Bosses, Thrall and Faction Camps including Named Thralls, Dungeons and their bosses, Vistas and other locations, Merchants and much more! Most markers have been carefully verified with screenshots. Base information Mod ID: 2377569193 Minimal download size: The Savage Wilds is roughly 1.7gb in size (uncompressed) Maximum Compatibility: Compatible with all other non-map mods (loading order doesn't matter) Size: The Savage Wilds houses roughly 36 square. They always spawn in the middle of Sand Reapers Hives, surrounded by many other Sand Reapers. Hungry, thirsty and alone, your very first. Here you must fight to survive, build and dominate. Play solo or with friends (or strangers) to establish a home, grow your kingdom and smash your enemies From freezing cold mountaintops to dark dungeons, there’s an entire life waiting for you in the Exiled Lands. You are an exile, one of thousands cast out to fend for themselves in a barbaric wasteland swept by terrible sandstorms and besieged on every side by Enemies. Conan Exiles features a powerful base building system that allows you to craft your city piece by piece. We've been revisiting Conan again since the Age of Sorcery expansion and found that a lot of the maps out there are somewhat outdated and missing new additions/factually inaccurate so we decided to create a more up to date version, powered by our massive database. The Sand Reaper Hive Queen (Legendary Creature) is slightly larger than the normal Sand Reaper with earwig-like pincers on the end of its abdomen. Conan Exiles is an open-world survival game, in the brutal lands of Conan The Barbarian. Visit our interactive Conan Exiles Map with all Locations for Resources, Thralls, Religions, Obelisks and way more.
Alternatively, use the Ctrl + V keyboard shortcut. Right-click anywhere, and choose Paste from the context menu.
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